Changelog

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Version 1.0-08
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1 weekAdd proper adapter enumeration in the DX11 plugin. Set default video mode format to DXGI_FORMAT_R8G8B8A8_UNORM.
Confirmed the ARAM DMA alignment by testing the real hardware.
Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR.
Small update to fix some cmpr alpha issues with frames that use linear filtering.
Add a toggle option for OpenCL in Config.
Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR.
Swapped out UNLIMITED_ICACHE for FAST_ICACHE in both the JIT and JITIL recompilers.
Dependency cleanup in DX9. Dynamically load a d3dx9 dll at runtime.
Fix small bug with dsp lle debugger: now it will highlight regs which just changed
Version 1.0-07
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1 weekFix saving states on mesa3d and clean up the handling of asynchronous requests.
Added support for multiboot dols. This allows demo discs, bonus discs.
Take care of some compiler warnings from unused variables, and a little code cleanup.
Version 1.0-06
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1 weekInclude "Hash.h" rather than "hash.h" for case-sensitive file systems.
Fixed plugin selection/config dialogs
Some work on merging the video plugins
Version 1.0-05
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1 weekFixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
Fix register use in two (currently) unused functions, correct the IsSameMemArea.
Version 1.0-04
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1 weekTemporarily re-enable SDL pad input on Windows 8. 
Placeholder SConscript for VideoMerge plugin.
OpenGL plugin: Support for dual-source blending.
Version 1.0-03
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1 weekMake Audio Interface more clear. Should have no behavioral changes.
Polish, fix and otherwise improve the video plugin configuration dialog.
Corrected the FIFO breakpoint clause in the FIFO loop.
Version 1.0-02
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1 weekFix some linkage issues with the cmake build.
Create a config dialog. 
Add dumping TEV texture fetches. Better TEV stage dumping.
Version 1.0-01
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2 weeksDX9 debugger improvements: - Fix "Pause at next" functionality for pixel/vertex shader changes.
VideoUICommon: Add descriptive tooltips to many options.
New Update: Version 0.5-99
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2 weeksDX9/DX11: Remove some dead or obsolete code.
Some compiler warnings and eol-style.
Merged some FramebufferManager code into VideoCommon.
New Update: Version 0.5-98
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2 weeksUpdated with a less aggressive optimisation to EFB copy to RAM.
Improve the compiler flags for the cmake build system.
Write bluetooth packets asynchronously to prevent blocking on commands.
Version 0.5-97
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2 weeksChanged both video plugins to save PNG screenshots.
Implement pulseaudio output.
Fixed a crash in the DirectSound back-end.
Version 0.5-96
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2 weeksFixed bug where the projection hack setting was not being saved in the Game Properties dialog
Fixed the LI and LIS PPC instructions in the JIT.
Fixed a memory leak in the TrampolineCache. Occurs when stopping a game.
Version 0.5-95
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2 weeksRemove the AO dependency for DSP LLE.
Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order.
Some code clean up, and take care of some compiler warnings.
Version 0.5-94
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2 weeksFixed a few memory leaks. 
Made Init and Shutdown functions for some core systems.
Version 0.5-93
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2 weeksTest the audio loop with aligned addresses.
Revert the recent zcomploc changes including the Graphic_Fixes merge. 
Merge branch 'awesome-texcache-cleanups-and-fixes'
Version 0.5-92
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2 weeksFix error message about state undo backup always appearing when no movie is active.
VertexShaderManager: Fix redundant shader constant updates. Thanks to konpie for spotting this.
Enable GFX debugger functionality in Release builds.
Version 0.5-91
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2 weeksFix a memory leak based on Nick's patches.
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets
Version 0.5-90
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3 weeksAdd proper adapter enumeration in the DX11 plugin.
Hide OpenCL GUI option for non-OpenCL builds.
Merge branch 'efb_scaling_fixes'.
Revert the recent zcomploc changes including the Graphic_Fixes merge.

Fix some wxChoice events that were still wxComboBox events.

Version 0.5-89
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3 weeksSlightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
Limit buffer size required to extract files.
Add some safety to file names. This fixes a buffer overrun when extracting everything from an ISO.
Implement pulseaudio output.
Version 0.5-88
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3 weeksFix an issue with OpenAL not properly using the correct Volume on bootProper.
Some internal code shuffling for Config dialogs.
Update Video software plugin
Adding software rendering plugin.
Add code for frsqrtex to JIT.
Fixed the issue that cpu_info is not initialized in plugin.
Rewrote a object-comparison code using a standard function.
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame.
Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
Partially implement IOCtlV 0x8
Replace the calls to sscanf
Version 0.5-87
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3 weeksRevert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE.
Added a new wilcard for importing save games, which basically shows all saves (gci, gcs and sav).
Allow the user to set graphics backend from Game INI. Zero GUI option available for setting.
Optimised the JitCache struct size from 88 bytes to 80 bytes.
Implemented proper timing in the “No audio output” back-end.
Changed a JMP that needed to be a far JMP in JITIL.
Fix compilation with g++ 4.7 and some warnings.
Gameini database update, mostly minor changes reflecting the latest commits made to the repository.
Fixed DoState and removed unneeded class variable.
Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third.
Added emitters for BT/BTR/BTS/BTC x86 instructions, optimized extended arithmetic PowerPC instructions
Reset errno to zero before testing it after the strtoul call.
Made the JIT bypass the icache when it is executing the external interrupt exception handler.
Align stack variables on a 16-bytes boundary in SSSE3 functions.
Make the debug views use the actual rendered pixel size of the fonts.
Remove disable-alpha bools in virtual copy shaders

Version 0.5-86b
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3 weeksWarning cleanup, mainly shadowed variables, const/non-const and ctor initialization order.
Eliminating compiler warnings.
Fix input focus in fullscreen
Fix modal state for pad plugin configs.
Version 0.5-86a
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3 weeksFix changing internal resolution via hotkeys (settings above 1.5x weren't accessible anymore before).
Changed a JMP that needed to be a far JMP in JITIL.
GameConfig: Remove an empty file
Fixed the safe write path of the stfd instruction in the JIT.
Version 0.5-85
WindowsMac OS XDateDescription
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3 weeksAdded a check for out of bounds memory accesses.
Remove "Disable Lighting".
Remove "Disable Textures".
Version 0.5-84
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3 weeksFixed the game list not reappearing after the close button was used.
Improve text positioning in debug views by adding a static pixel offset
Make the debug views use the actual rendered pixel size of the fonts. Fixes debug view rendering on non-96dpi displays.
Version 0.5-83
WindowsMac OS XDateDescription
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DownloadDownloadNot available3 weeksPPC-Jit: Fix cache invalidation when doing a memory exception on 64bit
Even more texture decoder cleanup, also combine some common texture cache code.
Fix OpenMP compiler errors
Version 0.5-82
WindowsMac OS XDateDescription
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DownloadDownloadNot available3 weeksFix some strings for translation in the video config dialog.
Core/DSP/Jit: Fix accumulator limiting in several extended ops Corrects some audio in Pikmin when using DSPLLE Jit.
Version 0.5-81
WindowsMac OS XDateDescription
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3 weeksFixed the game list not reappearing after the close button was used.
Fix a few issues with the size of the logger pane. Also some other general clean up issues.
Enabled OpenMP support in the Windows 32bit builds.
Version 0.5-80
WindowsMac OS XDateDescription
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DownloadDownloadNot available1 monthFix the hang on windows when controller refresh is used during a game.
Make log options an AUI window instead of a dialog.
Version 0.5-79
WindowsMac OS XDateDescription
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DownloadDownloadNot available1 monthClean up "ControllerInterface" a bit.
Reload sysconf file on stop in order to preserve changes committed during emulation.
Make the break point window toolbar a real toolbar, and general debugger gui cleanup.
Version 0.5-78
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1 monthMinor correction to the tools menu, no longer uses uninitialized data when system menu is not installed.
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
Changed the frame display to the number of polls. Changed frame counter to VI counter.
Version 0.5-78b
WindowsMac OS XDateDescription
32 Bit64 Bit
DownloadDownloadNot available2 monthFix non-Windows build.
Small fix for 32bit dsp HW reads.
Rewrite to parts of the DTM code to remove the need for temporary files.
Version 0.5-77
WindowsMac OS XDateDescription
32 Bit64 Bit
DownloadDownloadNot available2 monthCleanup for texture decoder.
Cleanup for palette loaders.
Fix a couple of strings for translation.